The beginning

How to start? I guess I will give you a brief history of what brings me to game development:

Back in 2004 I was 19 years old, and I made the decision to go to Liverpool John Moores University, to study Computer Games Technology. Since I come from the small country of Luxembourg, I presume that I was among the first to do so. Fast forward 9 years, and I have my first commercial game available for the iPhone, iPad and android called Novoludo.

Novoludo game

The stuff in-between is interesting as well, but I thought I’d focus more on the here and now, instead of talking too much about the past.

Why cross-platform? Because I really enjoy working with the Corona SDK. Check them out if you like:

http://www.coronalabs.com

One of the shockers however was that I couldn’t release my application on Google Play because I wanted to sell it, but Luxembourg isn’t among the countries that Google allows you to do so. Instead, I decided to release it on Amazon.

Since we are at the beginning, and I have only released one game, which is a simple little match3 game with a few not-so-simple game mechanics in it I thought I’d keep this brief.

Here is a gameplay video if you would like to see it in action:

http://www.youtube.com/watch?v=cSqDw-7jC1c

Time to delve deeper into the world of game development.

What to expect?

  • Trickeries in regards to Corona SDK that I might encounter
  • News for my next releases
  • Any other random ramblings

Stay tuned!

Alex G.

 

By Alex Greenwood

Indie game developer

2 comments

  1. Hi,

    good luck on your development of future games.
    I would however have a question, you say you’r an Indie Developer, what do you do for a Living/Job?
    (just curious)

    Sorry didn’t find a contact link or section.

    Nice day.

    1. Hi, thanks for getting in touch.
      I saved up some money for three years so that I can focus on game development on a full-time basis for a while.
      Since it is extremely hard to make a living off of it I decided to set myself a goal of releasing a bunch of games, and only then start worrying about the financial aspects. It’s tough to make an impact on the mobile market without bombarding people with adverts

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