Hi readers, Novoludo, my first commercial game is now completely free. No in-app purchases and no adverts, nothing. It’s a great little game, and I hope you will enjoy it! It was my first game that I took super seriously, during the making, and my friends and family really enjoy playing it. In total, I sold about… Continue reading Novoludo is now free
The making of Cosmoludo
Cosmoludo Cosmoludo is my latest creation, and it has just been released on iPhone, iPad, android phones and android tablets (google play). It’s a free download, and then if you like it, you buy the full version as an in-app purchase allowing you to continue to play seamlessly. I’m old school, so I call that shareware. Apple… Continue reading The making of Cosmoludo
Novoludo strategy guide – reaching the million
Hi, So I thought I’d share my strategy how to get a good score in Novoludo. First, some explanations on terminology: Aligning 5 in a row or a column gives us a worm power up. For every 80 exploded tokens a super star drops in. Also, sometimes you get lucky, and you get one beforehand.… Continue reading Novoludo strategy guide – reaching the million
Adding another platform – Samsung Apps
Hi, Having developed and released Novoludo on the App Store and on Amazon I thought I should tackle Samsung Apps as well. So I was happy to get approved after my second attempt at Samsung Apps. The cool thing about them is that they send you a fully-blown video review if something isn’t working on… Continue reading Adding another platform – Samsung Apps
My first attempt at responsive design
Hi everyone, So the main homepage at http://www.alfraprog.lu is finally live. It is my first (trying to get it to look professional) stab at web development. It’s been a long struggle. I initially designed it only for the desktop, but then after talking to some friends, I realised that I should make it responsive, i.e.… Continue reading My first attempt at responsive design
The beginning
How to start? I guess I will give you a brief history of what brings me to game development: Back in 2004 I was 19 years old, and I made the decision to go to Liverpool John Moores University, to study Computer Games Technology. Since I come from the small country of Luxembourg, I presume… Continue reading The beginning